AI Insights · Timothy · January 2022
Top 5 3D Realistic Games on Android in Nigeria, Q4 2021
Discover the performance of the top 5 3D realistic games on Android in Nigeria during Q4 2021, including metrics on downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 3D realistic games on Android in Nigeria displayed notable trends in downloads, revenue, and active users. Below is a summary of their performance based on data from Sensor Tower.
Car Driving School: Car Games from Spark Game Studios saw its weekly downloads fluctuate, starting at approximately 9.4K in late September and peaking at around 20.3K in early November. Weekly revenue showed sporadic increments, reaching a high of $20 in late October. The game's active users increased steadily, climbing from 12.3K to 35.6K by early November before stabilizing around 27.4K by the end of December.
Real Football by Gameloft SE experienced consistent weekly downloads, with numbers ranging from 13.5K to 17.9K throughout October and early November. Active users saw a similar upward trend, increasing from 37.5K in late September to 45.2K in early November. Revenue for this game remained relatively low, peaking at $6 in mid-October.
Temple Run by Imangi Studios demonstrated a steady increase in weekly downloads, starting at around 8.2K and reaching approximately 12.7K by the end of December. The game’s active user base grew from 65.6K to 83.3K over the quarter. Revenue peaked at $15 in late September before declining to zero for the remainder of the quarter.
EA SPORTS FC™ Mobile Soccer from ELECTRONIC ARTS showed a consistent pattern in weekly downloads, ranging from 7.2K to 10.4K. The game’s revenue reached its peak at $1.6K in late September but declined to $709 by the end of December. Active users remained stable, fluctuating around 54.3K to 59.4K throughout the quarter.
Soccer Superstar by Real Freestyle Soccer saw a significant increase in weekly downloads, starting at 3.5K and peaking at 13.3K by the end of December. The game's active users also grew substantially, from 22.1K in late September to 51.6K by the end of December. There was no revenue data reported for this game during the quarter.
For more detailed insights and metrics, visit Sensor Tower.